Sound
kati tha grapsoume kai edo
Generative soundscape Algorithm, Dune Padder
The project was created using max/MSP. It combines a synthesizer, a live sound processor, and a generative soundscape. The resulting ambient piece progresses by itself, while also combining live sound input from the performer.
Ambient Sound Piece, Municipality of Patras
This sound design was comissioned by the Municipality of Patras for the History of Patras’ carnival exhibition. The aim of this project was to construct a unique audiovisual story about the cultural significance of the carnival. My objective was to re-imagine a traditional folk song using an existing melody and combining it with an ambient soundscape, an 8-bit synthesizer, and electronic elements as a way of merging the sounds of the in the culture of today.